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Corruption of champions debug
Corruption of champions debug






Details regarding the engine and internal structure of data can be found here.

corruption of champions debug

For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Throughout the Champion's adventures throughout the world, they will be able to enter specific locations of note which may contain friends or enemies.Ĭonsumables - Transformative Items. See Regions for more detailed breakdowns of each area in the game. The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Quests for slightly more details.Įvents are scenarios that have a degree of importance and possible urgency but are not directly tied to a quest. The goals as well as own musings about the situation can be read in the journal. From the first moments into the game, with more being found along the journey, our character will be tasked with various jobs. These characters are usually unnamed and random each time, which means that the Champion normally will not encounter the same one during repeat encounters. Generic characters are normally combat-only encounter characters that can be randomly encountered in certain regions.

corruption of champions debug

Essentially, these characters are unique. Persistent characters are usually, though not always named, are characters that can usually be encountered at a specific location, hold a specific impact to a plot or quest or have interactions with the Champion that can affect either themselves, the Champion or other characters. The Version History contains a log of what has been added or changed in the game over time.īefore asking a question, please see Frequently Asked Questions.








Corruption of champions debug